3D Home Architect® Deluxe
Plans you can build with results that will
make you proud! It's so easy and intuitive,
even a beginner can be up and running in
minutes. And the results are spectacular!
Start from scratch, or you can modify one of
150 professionally designed floorplans. It's
easy to place windows, doors, counters, and
furnishing... even custom stairs. You'll see
your plans develop before your eyes in
realistic 3D, down to the last detail.
Features Include: SmartPartsTM technology
automatically guides the placement of walls,
doors, stairs, and other objects Print out
plans for your contractor or architect
Automatically prepare a complete Materials
List Conduct room-by-room inspections with
PlanCheckTM and avoid potential problems
Improve your skills with video tips from
"The Home Pro" and helpful articles from
American Homestyle magazine Export to
popular CAD programs in DXF format Access a
library of more than 400 furniture and
fixture objects Design using standard or
metric dimensions.
|
|
|
|
|
|
|
Stairs: Cannot See Up or Down to Next Floor
|
| |
It is
not possible to see up or down stairs to the next floor. For
example, the stairs seem to disappear into the ceiling when viewing
from the lower floor. A stairwell room must
be created on each floor. This room needs only to be large enough to
encompass the stairs. You can designate any of the stairwell room
walls as invisible if desired.
Here's the procedure:
- Choose the Select (arrow) Tool.
- Double-click inside the Lower floor stairwell room. The Room
Specification dialog will open.
- Uncheck the Ceiling Over box and then click OK.
- Double-click inside the Upper floor stairwell room. The Room
Specification dialog will open.
- Use the arrow to select Open Below in the Room Name field,
and then click OK.
- The room that serves as the stairwell must be connected to
an Exterior Wall. This must be the case for each floor that you
want to be able to view.
- If the desired floor plan does not allow for this
connection, simply draw a new wall segment.
- Double-click on this wall and designate it as invisible.
- You must use the Full Camera 3D view mode, rather than the
Plan Camera, to be able to see two different floors
simultaneously.
NOTE: The stairwell wall does not have to be directly connected
to the exterior wall. It may be connected to an interior wall if
you can trace a path through interior walls to any exterior
wall.
|
|
|
Fence Sections Do Not Automatically Align
|
| |
While
running 3D Home Architect® Deluxe 3.0, there is no automatic
alignment feature when placing fence sections onto a plan. It is
necessary to manually move and align adjacent fence sections after
placing them onto the plan.
- Use the Magnifing Glass tool to Zoom In on the fence section to be
moved.
This makes it easier to select and then move or rotate an
individual section.
Note that the fence sections can only be moved on the vertical
and horizontal axes.
- Hold down the Ctrl Key to allow movement in any direction.
|
|
|
Floor of
This Room Is Too Low |
| |
While
attempting to access the Room Specification dialog when
double-clicking an upper room, the following error message appears:
"The Floor of this room is too low. It could force the lower floor's
ceiling down." This issue occurs when the ceiling height on the
floor below has been changed to a value higher than the default
setting of 96 inches. (The program does not automatically calculate
the floor height of the upper room to include the floor thickness.)
Clicking OK will bypass the error and open the Room Specification
window as desired. The error can be avoided when specific guidelines
are followed. To avoid the error message in
the future, adjust the floor height of the upper room to equal the
ceiling height of the lower floor plus the upper floor thickness,
including the floor joist.
NOTE: The Floor Thickness setting is found in the Build Roof
dialog. The program default is 11 inches.
Example: If the ceiling on the lower floor has been changed
to 120 inches, then the default floor height of the floor above will
be 107 inches. Change this value to 131 inches. The calculation is
120 inches (lower floor ceiling height) plus 11 inches (default
floor thickness) equals 131 inches. |
|
|
Ceiling of This Room Is Too High |
| |
While
attempting to access the Room Specification dialog when
double-clicking on a room, the following error message appears: "The
ceiling of this room is too high. It would protrude higher than the
floor above." This issue occurs when the ceiling height of the floor
below has been changed to a value higher than the default setting of
96 inches. (The program does not automatically calculate the floor
height of the upper room to include the floor thickness.) Clicking
OK will bypass the error and open the Room Specification window as
desired. The error can be avoided when specific guidelines are
followed. To avoid the error message in the
future, adjust the floor height of the upper room to equal the
ceiling height of the lower floor plus the upper floor thickness,
including the floor joist.
NOTE: The Floor Thickness setting is found in the Build Roof
dialog. The program default is 11 inches.
Example:
If the ceiling on the lower floor has been changed to 120 inches,
then the default floor height of the floor above will be 107 inches.
Change this value to 131 inches. The calculation is 120 inches
(lower floor ceiling height) plus 11 inches (default floor
thickness) equals 131 inches. |
|
|
Applied Materials View Not Responding to Camera
View |
| |
After
using 3D Home Architect® Deluxe 3.0, you discover that the Applied
Materials view does not respond to the changes of the camera made in
the Camera view. A brief description explains characteristics of the
Applied Camera view. Descriptions of the
Applied Materials view are as follows:
- The Applied Materials view responds to the following:
Changing the navigation options in the Camera view;
Changing the camera height in the Plan view.
- The Applied Materials view does not maintain the Camera
view's clipping, zooming, or scrolling.
NOTE: Changing the zoom setting in the Applied Materials view
will cause the program to default to the Camera view. |
|
|
Below Minimum Requirements Detected (Cyrix)
|
| |
| A
message may indicate that the system is below the minimum
requirements for properly installing 3D Home Architect® Deluxe 3.0.
If your computer has a Cyrix processor, this message may appear even
though the system is well above the minimum requirements.
When this message appears, click OK to continue
installing the application. Once installed, 3D Home Architect®
Deluxe 3.0 will run correctly. |
|
|
Print Shop® Unlock Code Is Not Provided
|
| |
| During
the registration of 3D Home Architect® Deluxe 3.0, you are prompted
to enter the unlock code for the free version of Print Shop® Deluxe
III included with the program. However, no unlock code has been
provided. The correct unlock code is
THD1B. When entering this code, verify that all characters in
the code are typed using uppercase letters. If uppercase letters do
not work, type the code using all lowercase letters. |
|
|
Materials List Prints Text Too Small |
| |
When
attempting to print the Materials List of 3D Home Architect® Deluxe
3.0, the printout text is too small to read. An incorrect font
setting can cause this issue. Editing the 3DHOME.INI file should
resolve the issue. Edit the 3DHOME.INI file
in the manner that follows.
- Close programs and return to the desktop.
- Click Start and select Run.
- Type 3DHOME.INI in the Open: field.
- Click OK. The 3DHOME.INI file will open in Notepad.
- Under the [Fonts] section, locate the line that follows.
Materials=Modern (Font names other than Modern may
appear.)
- Replace the font name in that line with the word Arial. The
new, edited line will show the following text.
Materials=Arial
- Click File on the menu bar and then select Save. The
Materials List should now print with larger text.
|
|
|
3D Views Will
Not Print |
| |
The 3D
Views may not print for some personal computers. However, the Floor
Plan Views will print for most personal computers. In most cases,
changing the Color and Desktop (Screen Area) settings will resolve
the issue. Complete the following procedure
to change the settings as needed.
- Return to the desktop.
- Click Start, choose Settings and select Control Panel.
- Double-click the Display icon to open the Display Properties
dialog window.
- Click the Settings tab.
- Click the down arrow next to Color Palette (or Colors) and
select High Color (16-bit).
- Change the Screen Area (Desktop Area) to 800 by 600 pixels.
- Click Apply and then click OK.
- Restart Windows® and launch 3D Home Architect® Deluxe 3.0.
The issue should be resolved.
|
|
|
Export 3D View as BMP File Does Not Work
|
| |
Exporting a 3D view as a bitmap (.BMP) file from 3D Home Architect®
Deluxe 3.0 may not work with certain video cards and drivers.
Typically the Save As window does not appear when clicking File,
Export, then Bitmap File. Adjusting the Color and Desktop (Screen)
Area will alleviate the problem in most cases
- On the Windows taskbar click Start, point to Settings, and then select
Control Panel.
- Double-click the Display control panel to open the Display
Properties dialog window.
- Click on the tab labeled Settings.
- Click on the down arrow next to Color Palette (Colors) and
select High Color (16-bit).
- Change the Screen Area (Desktop Area) to 800 by 600 pixels.
- Click on the OK button and then click the Apply button.
- Restart Windows® and then run 3D Home Architect® Deluxe 3.0.
- The issue should be resolved on most systems.
|
|
|
Dimensions Not Measured from Center of Wall
|
| |
The
Dimensions Setup window shows the option to Locate Wall Dimensions
at Center or Surface. This dialog is incorrect. Interior room
dimensions created by using the Manual or Automatic dimensioning
feature are measured from interior surfaces only.
In 3D Home Architect® Deluxe 2.1 and previous
versions interior dimensions were measured from the center of the
wall. In response to customer requests, this was changed in Version
3.0.
Designating Locate Interior Wall Dimensions at Center in the
Dimensions Setup Dialog window does not actually affect the way that
Manual or Automatic dinmensions are located. It does, however,
correctly affect the location of the dimensions that are displayed
when selecting a wall with either the Wall Tool or the Select Tool
(arrow) activated. |
|
|
Plants on Upper Floors Do Not Show in 3D View
|
| |
| Plants
and other landscape items that are placed on a floor other than the
first level do not appear on that floor in 3D views. Instead, they
appear on the first floor only, even though the 2D plant symbols
show on the upper floor in the floor plan view.
The plants and landscape items were initially
designed for outdoor placement only. As a result, they appear only
on the ground level. However, some of the items are incorrectly
labeled as indoor plants. This issue has been reported to
development for further review. |
|
|
Area
Calculations and Dimensions |
| |
After
installing and using 3D Home Architect® Deluxe 3.0, you wish to know
how dimensions are measured and how overall area is calculated
relative to a specific floorplan. The
following information will help you better understand how the
program calculates area and analyzes dimensional data.
 | Automatic (Exterior) Dimensions: These dimensions are
measured from the outside surfaces of the exterior walls. |
 | Manual Dimensions: These dimensions are measured from
interior wall surface to interior wall surface, even if one or
more of the room walls are also exterior walls. |
 | Area: Area is calculated using the middle of each
wall as its linear dimension, which is an architectural
standard. The Living Area of the entire floor plan is calculated
solely using the exterior walls of the floor plan. (The addition
of interior walls or rooms does not affect the overall living
area value.) |
|
|
|
Menu/Dimensions are Symbols Instead of Text
|
| |
While
running 3D Home Architect® Deluxe 3.0 the menu and/or dimension text
may display as either symbols or unrecognizable characters. This
issue manifests itself most often on IBM® Aptiva computers, but it
may also occur on others machines. It is a resolvable issue.
Remove the Monotype Sorts font:
- Click on the Start button, select Settings, and then choose the
Control Panel.
- Double-click to open the Fonts control panel.
- Click on the font icon labeled Monotype Sorts so that it is
highlighted.
- Click File on the menu bar and then select Delete.
If this procedure does not solve the problem, be aware that the
program defaults to the Arial font. If the Arial font is missing or
corrupted on your Windows® system, 3D Home Architect will default to
Wingdings or some other symbol font. Contact Microsoft® if you are
unsure how to delete and then reinstall the Arial font. |
|
|
Metric
System Measurement Units |
| |
To
create a floorplan using Metric System units of measurement instead
of Imperial (feet/inches), which is the program default, you must
choose the Metric option before clicking File, and then selecting
New to begin a new plan. The Units of Measurement, once established,
cannot be changed in a plan. To set the
desired Units of Measurement for a plan:
First, close all open files in the program.
- Start the 3D Home Architect program.
- Click File.
- Select Close All.
- Click Yes to Save projects when prompted, if desired.
Change to Metric units:
- Click File, then select Change Units.
- You will be prompted whether you wish to use Imperial or
Metric measurements in your floorplan. Select the Metric button.
- Click OK.
- Click File, and then Select New.
The new plan will use metric system units of measurement.
|
|
|
Material Application to Objects |
| |
When
creating projects in 3D Home Architect® Deluxe 3.0, you do not know
how to apply a material (such as a fabric or finish) to a furniture
item, fixture, cabinet or other object. Applying the material to the
appropriate color category field (i.e., Main Color, Trim or Second,
or Accent or Hdrw) should allow you to achieve the desired results.
You can apply Material from the floor plan or any
of the 3D views in the manner that follows.
- Select the mouse pointer tool.
- Double-click the desired furniture item, fixture or object.
The Fixture/Furniture dialog window will open.
- Click the Color & Material button. The Assign Colors dialog
window will open.
NOTE: The Main Color category field, which is the
default, contains a blinking cursor.
- Click to place the cursor in the desired color category
field. The color category you select depends on what portion of
the object you wish to apply material to.
NOTE: To apply an overall material type to a furniture
item, such as a sofa or bed, you may need to place the cursor in
the second color category—labeled Trim or Second—rather than the
Main Color category.
- Click the Material button. The Assign Material dialog window
will open.
- Click the Choose Material button. (The Select Image window
will open.) You will be presented with different thumbnail size
material swatches representing the general material categories.
- Click the thumbnail image to open the desired category.
Choices of different material surface types and colors will be
presented. (Additional subgroups of color or pattern choices may
also be available.)
- Click the thumbnail representation to select the desired
color, pattern or surface to apply to the selected furniture
item or object.
- Click OK.
- Continue to click OK until all material dialog windows are
closed. You will return to the initial floor plan or 3D view
from which you selected the object.
NOTE: Applied Materials can only be viewed from the Plan
Camera or Full Camera views. To view the applied materials, click 3D
on the main menu, then select Applied Materials View. Or, click the
Camera button to display the selected material. |
|
|
Electrical Symbols Cannot Be Moved |
| |
After
selecting a item, placing it in a plan, and attempting to move it
using the mouse, the following error message appears: "Must place
switches & special outlets (TV, phone, etc.) on a wall, leaving this
item in its original position." Some electrical symbols such as
Ceiling Fan, Smoke Detector and Recessed Lighting cannot be moved or
rotated once they have been placed on the floor plan. Deleting the
item and placing a new item in the desired position should prevent
the error message from displaying. When the
item is initially positioned, it must be placed exactly where
desired to prevent the error message. If you need to move the item,
delete the symbol and place a new item in the desired location.
NOTE: The rotation orientation of the symbol cannot be
altered from the default placement. |
|
|
Printing Floorplan Size Limit is 8.5 X 14 Inches
|
| |
The
program will not print larger than 8.5 X 14 inches (Legal size), nor
is it supported by plotters. This is by design. You can, however,
export your floor plan as a .DXF file and print it from various CAD
programs. To export your floorplan as a .DXF
(Drawing Exchange Format) file, complete the following steps:
- With the floor plan view on screen, click File, point to
Export and then select one of the .DXF options. The Write DXF
File navigation window will open.
- In the Save in: field, select the desired location to export
the .DXF file.
NOTE: The .DXF graphic file format can be opened and
printed without size limitations from many CAD programs. You are
limited only by the paper size that your particular printer
supports.
- In the File name: field, type a name for the file.
- Click Save. The Write DXF File navigation window will close.
- Open the saved .DXF file in the desired application and
print the file using that program.
|
|
|
Internet Options Do Not Work in Program
|
| |
After
installing the program, you are unable to use the Internet options
shown in 3D Home Architect® Deluxe 3.0. The Internet features (Go
Online, Upload File and Download file) present under the Internet
heading on the main menu are no longer functional. The Broderbund®
3D Home Architect® Web site has been discontinued. Consult the
remainder of this technical note for additional information.
An alternative site containing information, sample
files, tips, etc. is available. Click or visit
www.totalhomenetwork.com for the information.
At the site, click Software Owners and choose 3D Home Architect
Deluxe 3.0 from the Software Owners product screen. |
|
|
Scaling the
Floor Plan |
| |
The
screen display does not portray a specific scale. You can, however,
print the floor plan to a desired scale.
- Click File, then select Print.
- Scaling, by default, is set to Full Page (no scale) at 100%.
- Click the button next to 1/4 Inch = 1 Foot, which is an
architectural standard.
- To change the scale, type a different fraction value to
replace 1/4 inch. Note: The real-world value 1 Foot cannot be
altered.
|
|
|
Wall Alignment: Upper and Lower Floors |
| |
After
creating a plan with multiple levels, you want to align all (or
some) of the walls on one level with those on a different level.
Walls can be aligned automatically using the Align Floor option.
Complete the following procedures to check and
align walls within a multi-level plan.
Checking Wall Alignment
- Launch the program and open a multi-level plan.
- Click Window on the main menu and select Reference Toggle.
This will superimpose the Reference floor onto the Current
floor.
NOTE: Walls on the Reference floor are outlined in red to
distinguish them from walls on the Current floor. If a Reference
floor wall and a Current floor wall are close enough to overlap,
you can automatically align them.
- Continue with the procedure that follows.
Aligning Walls in a Multi-Level Plan
- With the plan onscreen, double-click in the middle of the
overlapping walls. The Wall Specification dialog box will open.
NOTE: If no Align Floor option check box is visible in
the Wall Specification dialog box, return to the plan and drag
the wall on the Current floor closer to the wall on the
Reference floor to align them. Repeat Steps 1 and 2 of this
procedure.
- Click the Align with Lower Floor or Align with Upper Floor
option, depending on which is the Reference floor and which is
the Current floor. This will align the walls.
|
|
|
Deck without a
Roof |
| |
After
creating a plan, you want to add a deck that does not include a
ceiling and roof. This technical note describes the process.
Complete these steps to add a deck to a plan.
- Launch the program and open the plan.
- Click the Wall tool on the menu bar to activate the tool.
- Click and drag the mouse to draw walls that define the deck
area.
- Double-click in the deck area and remove the check before No
Ceiling Over this Room and No Roof Over this Room.
- Using the Select (arrow) tool, double-click on each deck
wall and check No Room Def. (Complete this step for all walls or
railings.)
|
|
|
Selecting Specialty Windows from within 3D Home
Architect® 3.0 |
| |
The
Window library has specialty windows (such as rounded and arched)
that are not available when you choose a window type in the Window
Specification dialog box. To choose a type of window in this dialog
box: 1. Under the “Build Menu” option,
click Window, then click Window Library. The Window Library dialog
box will appear.
2. Click a type of window (e.g. Series 1).
3. Click a subtype of window (e.g. Arch Top). Click Back if you want
to return to the previous choice.
4. If necessary, repeat step 2.
5. Select the window you want to use and click OK. Click where you
want to place the window in your plan. The application places the
window.
6. To place the arch window above a normal window, go to the 3D
view, click on the frame of the window. You can now move the window
around on the wall. |
|
|
Exterior Wall Texture Application |
| |
While
creating a plan, you want to add a texture to an exterior wall
surface. The following tutorial describes this process.
Complete the following procedures when applying a
texture to an exterior wall and viewing that texture.
Applying a Texture to an Exterior Wall Surface
- In the Plan view, click the Select (arrow) toolbar icon on
the main menu to activate the Select tool.
- Double-click just outside any exterior wall. The Assign
Colors window will open.
- Click the Material button.
- Click the Choose Material button to view the available
textures.
- Click to select the desired texture material for the
exterior walls.
- Click OK to return to the plan view.
View the Exterior Wall Surface in 3D
- Click the View toolbar icon (appears as an eye) to display
the view option icons (right side of the toolbar).
- Select the Full Camera view. This toolbar icon resembles a
camera.
- Click and hold the left mouse button. The mouse pointer will
appear as a camera with a crosshair next to it.
- Drag the mouse to draw a line toward the desired surface as
if aiming a camera. The Full Camera 3D view is displayed.
- Click the Camera tool on the toolbar (or click 3D on the
main menu and select Applied Materials View). The Applied
Materials view will display, providing a 3D view of the newly
applied texture.
NOTE: Textures are bitmapped images. The default color of an
applied texture cannot be changed.
|
|
|
Creating a Column
|
| |
Pillar
and columns are not included in the program as such. However, there
is a workaround procedure that will create a reasonable facsimile.
Create Pillars or Columns attached to Overhead Beams for Porches or
other areas. Row of Round Columns
(Bannister Style):
- Draw a wall.
- Double-click the wall and choose Railing with Large Posts
and Posts to Overhead Beam.
- Click the door tool and place a door in the center of the
wall.
- Click the door and stretch it out to where it nearly as big
as the wall, just leaving the posts in the corners.
Row of Square columns (Bannister Style):
- Click the cabinet tool.
- To the right, five more tools appear. Click the Soffit tool.
- Click the Eye tool and enter the 3D view.
- Click and drag the top and bottom of the soffit to the
ceiling and floor.
- Click and drag the sides to adjust the thickness of the
column.
Single Round Column
- Make a radius-end cabinet (it has to be done next to a wall
and adjacent cabinet).
- Copy the cabinet to the area the column is to be located.
- Choose the dimensions and color.
- Copy it three times and rotate the pieces to form a column.
|
|
|
Ceiling Height
Change |
| |
Use
the following procedure to change the height of the ceiling:
- Using the arrow tool, double-click in a room to bring up the
Room Specification window.
- Change the ceiling height to the desired height in inches.
- Click OK.
f you are changing the ceiling height of the entire level, you must
change the ceiling height in every room on that level.
NOTE: When changing the ceiling height on a lower level, be
sure to adjust the floor height of the level above accordingly.
|
|
|
Swapping Floors
|
| |
In
some instances during the design process, it may become necessary to
swap floors. For example, after creating the ground floor (.PL1),
you but want to add a basement. Since there is no special
designation for basement–.PL0 is the foundation only–the basement
must be designated as the first floor (.PL1). This technical note
describes the process. To continue with the
floor plan, design the basement as the 2nd floor and swap the floors
by changing the file extensions. Use the following steps to swap one
floor with another.
- After designing the basement floor as the second floor and
saving the plan, close the program and return to the desktop.
- Double-click My Computer.
- Double-click the C:\ drive.
- Double-click the 3DHAD3 folder.
- Locate the two floor files. (The file for the first floor
has the extension .PL1 (pl1). The file for the second floor
(currently the basement) will have the extension .PL2 or pl2.
- Right-click on the first file and choose Rename.
- Change the .PL1 floor file extension to .PLx. This step is
necessary to keep from overwriting the .PL1 file when changing
the .PL2 file to .PL1.
- Right-click on the second file and choose Rename.
- Change the .PL2 extension to .PL1.
- Right-click on the first file again and choose Rename.
- Change the .PLx file extension to .PL2.
- Open 3D Home Architect®, click File and select Open. The
floors are now switched.
|
|
|
Importing Graphic or DXF Files Not Supported
|
| |
After
installing 3D Home Architect® Deluxe 3.0, you want to import a
graphic image file into the program. 3D Home Architect® Deluxe 3.0
does not support importing graphic image files of any type.
Additional information is presented in this technical note.
3D Home Architect® Deluxe 3.0 supports a
proprietary format only for floor plans. The floor plan file format
is .plx. For example: The first floor of a plan will have a .pl1
file extension; the second floor will have a .pl2 file extension.
3D Home Architect® Deluxe 3.0 will export (but not import) .DXF
(Drawing Exchange Format) files that can be imported into some CAD
applications. |
|
|
Deleting
Unwanted Floors |
| |
Many
times after creating a floor plan, you want to rebuild a floor or
remove a floor altogether. Rebuilding a floor in a plan can be
accomplished by first deleting the original floor. Removing a floor
from a plan is accomplished by deleting that floor. This technical
note describes the procedure. Complete the
following steps to delete a floor from a plan.
- Close the 3D Home Architect® Deluxe 3.0 program.
- Click Start, choose Find and select Files or Folders.
- In the Named: field, enter the file type of the floor to be
deleted. Choose from the following file types:
 | Type *.pl0 for a basement/foundation floor;
|
 | Type *.pl1 for a 1st floor;
|
 | Type *.pl2 for a 2nd floor;
|
 | Type *.pl3 for a 3rd floor. |
- Verify that the Look In: field shows the letter representing
the hard drive. (Typically this is the C: drive.)
- Select Find Now. All files showing the extension that was
typed in the Named: field in Step 3 will be found. Each of the
files found is a floor plan.
- In the list of files that appears, locate the unwanted floor
plan and right-click on that plan.
- Select Delete from the menu that appears. This will delete
the plan from the system.
- Recreate the floor as desired.
|
|
|
Texture Color Cannot Be Changed |
| |
| After
applying a texture (such as wallpaper or brick) to a surface, you
want to change the color of the applied surface texture. The
following information describes using surface textures.
Each surface texture is a separate bitmapped
image. The default color of this bitmapped image cannot be changed.
|
|
|
Adding a Mirror Above a Sink or Cabinet
|
| |
When
adding fixtures, you want to place a mirror above a sink or cabinet.
3D Home Architect® Deluxe 3.0 does not allow fixtures to be placed
one on top of another. However, placing the mirror against the wall
and then placing the sink or cabinet in front of the mirror should
resolve the issue. Follow the procedure
below to place a mirror between the wall and another fixture.
- If the sink or cabinet is already placed in the room, click
the Selection Mode icon (arrow on the far left) on the toolbar.
- Click once on the sink or cabinet to select the fixture. Red
handles will appear on and around the fixture.
- Using the mouse, place the pointer in the center of the
fixture. A crossing pointer should appear.
- Click once and keep the left mouse button pressed.
- Move the selected fixture slightly away from the wall by
moving the mouse.
- Release the left mouse button. The selected fixture will
move to the new area.
- Click the Fixtures icon (resembles a toilet) on the toolbar.
The Fixtures Library will appear.
- Click Bathroom Fixtures and select Mirrors.
- Select the desired mirror, and click OK. The pointer will be
shaped like a toilet.
- Using the mouse, place the mirror in the desired location.
- If needed, click the Selection Mode icon and move the sink
or cabinet closer to the mirror.
|
|
|
Corner
Cabinet Placement |
| |
After
creating a plan using 3D Home Architect® Deluxe 3.0, you want to add
a cabinet to a corner of a room. This technical note describes how
to add a corner cabinet to rooms such as the kitchen, utility room
or bathroom. Complete the following
procedure to add a corner cabinet to a room.
Adding a Corner Cabinet
- Select the Cabinet icon (fifth from left)
on the toolbar. The pointer will change to a crosshair (+).
- Position the crosshair in the corner where
the cabinet is to be placed by moving the mouse.
- Verify that the crosshair is touching the
corner where the two walls connect, without going too far over
them.
- Click the left mouse button once. The
corner cabinet should appear. (Unlike a square base cabinet, a
true corner cabinet is L-shaped.)
NOTE: If a corner cabinet does not appear,
try one of the following suggestions. It may take several attempts
to get the crosshair in the correct position.
If a base cabinet appears instead of the corner cabinet, the
crosshair was not touching both walls where they connect in the
corner. Complete the following:
- Click Edit on the menu bar and select
Undo. The cabinet should disappear.
- Repeat the above procedure, verifying that
two tips of the crosshair are touching the two walls in the
corner where the cabinet is to be placed.
If a message appears stating "Area too
constricted, could not position a corner cabinet here," it is
possible that a wall or another cabinet (or other object) is too
close to where the corner cabinet is to be placed. Complete these
steps:
- Click OK to the message.
- Revise the plan as needed to increase the
size of the area where the cabinet is to be placed.
- Repeat the Adding a Corner Cabinet
procedure shown above.
|
|
|
| | |