Kids learn about feelings in GROVER'S TRAVELS
Grover's Travels is a parody of the classic tale Gulliver's Travels. Read along as Grover meets Big Bird, Elmo, Snuffy, and other colorful characters. There are 6 activities in Grover's Travels. This immersive tale helps you learn numbers, shapes, sound recognition and story comprehension.
| Save the Silly Sailors' Stuff: Help Grover retrieve the silly sailor's stuff, which has fallen into a giant clam. | |
| Untie Grover: Grover is tied to the ground, and needs help counting in the correct order to get free. | |
| The Sea of Opposites: Grover must sail through the Sea of Opposites, and has to do the opposite of what he's been told. | |
| Inflate the Balloon: Help Big Bird make silly rhymes that will make Snuffy laugh and inflate Grover's hot air balloon. | |
| Make a Cape: Elmo and Grover want to fly home. Use your super mind to help make Elmo's cape. | |
| Frosted Feelings: Grover's Mommy wants to hear about Grover's adventures. Help Grover explain his feelings. |